UDL on Canvas - Home
This course is used by permission of Dr. Eric J. Moore Download permission of Dr. Eric J. Moore after its retirement from Canvas.net and maintains its original CC-BY-NC-SA license. It has been adapted to Uppsala University's system Studium, which is also built upon the Canvas learning platform. Contact Suzanne Pathkiller with any questions or comments.
Universal Design for Learning (UDL) is an framework that can be used to create learning environments that address the diversity of students attending Uppsala University. UDL's purpose is to provide flexibility in how students use and engage with course materials and demonstrate knowledge and abilities of learning objectives. The self-paced course Implementing UDL in Canvas shows how guidelines of UDL can implemented through the functionality of the learning platform.
Welcome and General
- Welcome Survey
- Canvas Studium User Orientation
- Introduction: Overview & Instructions
- Common Barriers and "UDL on Canvas" Strategies
Module 1: Conceptual Foundations
Module 2: Using Multiple Means of Engagement
- Lesson 1: Options for Remediation or Extension
- Lesson 2: Facilitating Peer Feedback on Canvas
- Lesson 3: Organization and Time Management
- Lesson 4: Providing Mastery-Oriented Feedback
Module 3: Using Multiple Means of Representation
- Lesson 1: Using Audio/Video Options to Complement Text
- Lesson 2: Creating Graphic Organizers
- Lesson 3: Using Closed Captioning
- Lesson 4: Providing Multimedia Feedback
Module 4:Using Multiple Means of Action and Expression
- Lesson 1: Breaking Down Large Projects
- Lesson 2: Using Modules for Student Self-Pacing
- Lesson 3: Using Canvas Wikis for Collaboration
- Lesson 4: MasteryPaths on Canvas
Resources:
- Help forum
- Learner Experience Survey
- Resources for Implementation
- Best practices for implementing UDL on Canvas Guide
About the Author
